Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into the university's common areas where learners build knowledge and understanding through serendipitous and collaborative exchanges both within and across traditional subject area boundaries. A next generation Virtual Learning Environment (VLE) can address the limitations of current online systems by providing a richer social context for online learning. We describe the end-user properties of a highly-scalable selforganizing Croquet-based VLE that fosters dynamic group learning experiences and the development of communities of practice. This proposed VLE provides the capacity to merge the institutional infrastructure for academic computing, enterprise-level networks, Squeak/Croquet-based content authoring, and the educational principles of constructivist pedagogy.
Julian Lombardi, Mark P. McCahill