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DIGRA
2005
Springer

End of story? Quest, narrative and enactment in computer games

14 years 5 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne is a possible counter-example to this hypothesis; i.e. a game with a strong focus on narrative which is not easily understood as a quest game. The writer suggests that this, and other similar games, could better be understood in terms of a theory of ’enactment’, which is seen as related to, but not similar to theatrical acting. Extending this idea, the concept of ’the estrangement effect’ in theatre theory is used to analyze a collection of small computer games from the perspective of theory about ”serious games”. Keywords quest, narrative, enactment, agency, Max Payne, serious games The emergent field of computer game theory has for a while been dominated by a debate between an approach known as ludology and an approach known as narratology. The question debated is whether one could best view co...
Anders Sundnes Løvlie
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Anders Sundnes Løvlie
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