Sciweavers

GECCO
2005
Springer

Event-driven learning classifier systems for online soccer games

14 years 4 months ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is to support changes in the video-game environment brought on by the Internet and to enable the provision of bug-free programs in a short period of time. To achieve real-time learning during a game, a bucket brigade algorithm is used to reinforce learning by classifiers and a technique for selecting learning targets according to event frequency is adopted. A hybrid system combining an existing strategy algorithm and a classifier system is also employed. In experiments that observed the outcome of 10,000 soccer games between this event-driven classifier system and a human-designed algorithm, the proposed system was found to be capable of learning effective decision-making algorithms in real time. Categories and Subject Descriptors J.0 [Computer Applications]: General General Terms Design Keywords Learning classif...
Yuji Sato, Ryutaro Kanno
Added 27 Jun 2010
Updated 27 Jun 2010
Type Conference
Year 2005
Where GECCO
Authors Yuji Sato, Ryutaro Kanno
Comments (0)