In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to create an ‘Interactive Playbook’ as a new medium for children’s storytelling and play. Through the application of moving parts and computing technology in a pop-up book, we sought to simulate a playground on a smaller scale. We expect that through this technology, the notion of play can be enhanced in two ways. A narrative is introduced enabling the user to learn the games as they play. Second, the mechanics of the game allow for exploration of game possibilities that can be adopted into children’s play cultures.