This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will help these children to have creative and developmental experiences currently missing from their lives. The project demonstrates how task analysis integrated at various levels of detail, including that of the unit task as well as that of visual-perceptual and oculomotor processing, can improve eye tracking for real-time input. The project introduces refined techniques for controlling a computer with the eyes. The paper discusses the motivation for the project, previous research on eye-control of computers, how EyeDraw works, and the results of user observation studies that are currently in progress. Author Keywords Children, eye tracking, input devices, interaction techniques, universal access. ACM Classification Keywords H.5.2. User Interfaces: Input devices and strategies, interaction styles.
Anthony J. Hornof, Anna Cavender, Rob Hoselton