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CHI
2009
ACM

EyeSpy: supporting navigation through play

14 years 11 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or text. By locating the places in which other players' tags were created and `confirming' them, players earn points for themselves and verify the tags' locations. As a side effect of game-play, EyeSpy produces a collection of recognisable and findable geographic details, in the form of photographs and text tags, that can be repurposed to support navigation tasks. Two user trials of the game successfully produced an archive of geo-located photographs and tags, and in a followup experiment we compared performance in a navigation task using photographs from the game, with geo-referenced photos collected from the Flickr website. Our experiences with EyeSpy support reflection upon the design challenges presented by `human computation' and the production of usable by-products through mobile game-play...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where CHI
Authors Marek Bell, Stuart Reeves, Barry Brown, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers
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