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CHI
2003
ACM

FantasyA and SenToy

14 years 12 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in the game FantasyA have to master SenToy and exhibit a particular set of emotions and perform a set of actions in order to evolve in the game [3]. A study was undertaken to gauge the success of the overall gaming experience, as well as the individual components, the FantasyA game with its emotional content and the SenToy control device with its gestural input. Keywords Affective tangible interaction, computer gaming.
Adrian Bullock, Ana Paiva, Kristina Höök
Added 01 Dec 2009
Updated 01 Dec 2009
Type Conference
Year 2003
Where CHI
Authors Adrian Bullock, Ana Paiva, Kristina Höök, Marco Vala, Ricardo Chaves, Rui Prada
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