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SIGGRAPH
2003
ACM

Fast texture synthesis on arbitrary meshes

14 years 5 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented in this paper brings us closer to that goal by generating high-quality textures on arbitrary meshes in a matter of seconds. It achieves that by separating texture preprocessing from texture synthesis and accelerating the candidate search process. The result of this is a mapping of every triangle in a mesh to the original texture sample with no need for additional texture memory. The whole process is fully automatic, yet still user controllable. It also places no special restrictions on the mesh or on the texture, and the original mesh is not modified in any way. A preprocessed texture sample can be used to synthesize a texture map on any number of meshes. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generatio...
Sebastian Magda, David J. Kriegman
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where SIGGRAPH
Authors Sebastian Magda, David J. Kriegman
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