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SIGGRAPH
2010
ACM

Filament-based smoke with vortex shedding and variational reconnection

14 years 4 months ago
Filament-based smoke with vortex shedding and variational reconnection
Simulating fluids based on vortex filaments is highly attractive for the creation of special effects because it gives artists full control over the simulation using familiar tools like curve editors or the scripted generation of new vortex filaments over time. Because filaments offer a very compact description of fluid flow, real time applications like games or virtual reality are also possible. We present a complete model that includes moving obstacles with vortex shedding, all represented as filaments. Due to variational reconnection the long-time behavior of our method is excellent: Energy and momentum stay constant within reasonable bounds and computational complexity does not increase over time. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Physically based modeling
Steffen Weißmann, Ulrich Pinkall
Added 28 Jul 2010
Updated 29 Jul 2010
Type Conference
Year 2010
Where SIGGRAPH
Authors Steffen Weißmann, Ulrich Pinkall
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