Sciweavers

TOG
2002

Frequency space environment map rendering

13 years 11 months ago
Frequency space environment map rendering
We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is based on spherical frequency space analysis and includes three main contributions. Firstly, we are able to theoretically analyze required sampling rates and resolutions, which have traditionally been determined in an ad-hoc manner. We also introduce a new compact representation, which we call a spherical harmonic reflection map (SHRM), for efficient representation and rendering. Finally, we show how to rapidly prefilter the environment map to compute the SHRM--our frequency domain prefiltering algorithm is generally orders of magnitude faster than previous angular (spatial) domain approaches. CR Categories: I.3.7 [Computer Graphics]: ThreeDimensional Graphics and Realism--Environment Maps
Ravi Ramamoorthi, Pat Hanrahan
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TOG
Authors Ravi Ramamoorthi, Pat Hanrahan
Comments (0)