Sciweavers

MICAI
2005
Springer

Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game

14 years 5 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed mechanism, consists of a fuzzy controller that dynamically evaluates the perceived strength of the board configurations it receives. Fuzzeval employs an evaluation function that adjusts the membership functions linked to the linguistic variables employed in the knowledge base. The membership functions are aligned to the average crisp input that was successfully used in the past winning games. Fuzzeval mechanisms are adaptive and have the simplicity associated with fuzzy controllers. Our experiments show that Fuzzeval improves its performance up to 42% after a match of only one hundred backgammon games played against Pubeval, a strong intermediate level program.
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where MICAI
Authors Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind Larsen, Francisco Rodríguez-Henríquez
Comments (0)