—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (MMORPG). This is an application domain that is attracting more players than ever before, very often with players distributed over a metropolitan area. Currently, MMORPG are built on an IP infrastructure with the primary responsibility on servers to do the work of disseminating control messages and having to predict/retrieve objects in each player’s view. Limited server resources significantly impair the user’s interactive experience. Modern fast-paced action games that run on a client/server architecture limit the number of players who can interact simultaneously since the server needs to handle the frequent updates and disseminate them. Scale and timeliness are major challenges of such a server-oriented gaming architecture. We propose Gaming over COPSS (G-COPSS), a communication infrastructure using a C...