Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a variety of educational and activist game approaches, and look specifically at the themes emerging from recent projects involving game design for young women. We articulate here design practices in a methodology that could be used in the creation of games as well the teaching of game design. Author Keywords Game Design, Values, Design Methods, Activist Games. ACM Classification Keywords D.2.2 Design Tools and Techniques