Sciweavers

AGENTS
1997
Springer

Go with the Flow: Synthetic Vision for Autonomous Animated Creatures

14 years 4 months ago
Go with the Flow: Synthetic Vision for Autonomous Animated Creatures
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this problem in which the creature renders the scene from its viewpoint (i.e. synthetic vision) and uses the resulting image to recover a gross measure of motion energy as well as other key features of its immediate environment, which are then used to guide movement. By combining this form of synthetic vision with an ethologically inspired model of action-selection, we are able to demonstrate robust obstacle avoidance and low-level navigation in Silas T. Dog, a virtual dog built by the author, when he is placed in complex scenery such as the “Doom” environment.
Bruce Blumberg
Added 07 Aug 2010
Updated 07 Aug 2010
Type Conference
Year 1997
Where AGENTS
Authors Bruce Blumberg
Comments (0)