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VR
2007
IEEE

A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality

14 years 5 months ago
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in highperformance real-time interactive applications. A new autostereo rendering algorithm named Autostereo Combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled highperformance rendering at sub-pixel scales, affording a 2x increase
Robert Kooima, Tom Peterka, Javier Girado, Jinghua
Added 04 Jun 2010
Updated 04 Jun 2010
Type Conference
Year 2007
Where VR
Authors Robert Kooima, Tom Peterka, Javier Girado, Jinghua Ge, Daniel J. Sandin, Thomas A. DeFanti
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