This paper presents a simple yet practical 3-D modeling
method for recovering surface shape and reflectance
from a set of images. We attach a point light source to a
hand-held camera to add a photometric constraint to the
multi-view stereo problem. Using the photometric constraint,
we simultaneously solve for shape, surface normal,
and reflectance. Unlike prior approaches, we formulate the
problem using realistic assumptions of a near light source,
non-Lambertian surfaces, perspective camera model, and
the presence of ambient lighting. The effectiveness of the
proposed method is verified using simulated and real-world
scenes.