We aim to make sense of a perplexing human experience (fun) as it occurs in a recently discovered place for sociotechnical study (the home). Our toolkit includes technology probes, associated fieldwork and models from software engineering. We describe how we interleave the probes and models. As the work will please neither modeling nor fieldwork purists, we enunciate the benefits of our ambidextrous approach. Author Keywords Quality goals, agent-oriented modelling, fieldwork, domestic domain, probes. ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous.