A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. Several variations of camera movement are used in current games to simulate head movement. This work aims to evaluate these different types of camera movements by measuring subjective responses of users when exposed to them. In this first stage of research, five important movements were identified, and evaluated in a pair-wise fashion, resulting in subject preferences that contradicted our initial hypothesis. Keywords Camera movement, first-person view, games, Virtual Reality. ACM Classification Keywords
Paulo Gonçalves de Barros, Robert W. Lindem