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TIDSE
2004
Springer

Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time

14 years 5 months ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced attention has to be paid to audience experience, creative constraints, and presence and role of the enabling technology. This paper describes the implementation of HopStory, an interactive, location-based narrative distributed in space and time, which was designed with this balance in mind. In HopStory, cinematic media is housed within wireless sculptures distributed throughout a building. The audience, through physical contact with a sculpture, collects scenes for later viewing. Inspired by the history of the installation space the narrative relates a day in the life of four characters. By binding the story to local time and space and inviting the audience to wander, we amplify the meaning and impact of the HopStory content and introduce an innovative approach to a day-in-the-life story structure.
Valentina Nisi, Alison Wood, Glorianna Davenport,
Added 02 Jul 2010
Updated 02 Jul 2010
Type Conference
Year 2004
Where TIDSE
Authors Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley
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