This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical dataset of outcomes for chess games, and aimed to discover whether novel approaches can predict the outcomes of future games, more accurately than the well-known Elo rating system. The rating system, called Elo++ in the rest of the article, builds upon the Elo rating system. Like Elo, Elo++ uses a single rating per player. It predicts the outcome of a game, by using a logistic curve over the difference in ratings of the players. The major component of Elo++ is a regularization technique that avoids overfitting. The dataset of chess games and outcomes is relatively small and one has to be careful not to draw "too many conclusions" out of the limited data. Overfitting seems to be a problem of many approaches tested in the competition. The leader-board of the competition was dominated by attempts that d...