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CIG
2005
IEEE

A Hybrid AI System for Agent Adaptation in a First Person Shooter

14 years 6 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It investigates how adaptation can be applied through the use of a hybrid of AI technologies. The system developed uses the pre-defined behaviours of a finite state machine and fuzzy logic system combined with the learning capabilities of a neural network. The system adapts specific behaviours that are central to the performance of the bot in the game, with the main focus being on the weapon selection behaviour; selecting the best weapon for the current situation. As a development platform, the project makes use of the Quake 3 Arena engine, modifying the original bot AI to integrate the adaptive technologies.
Abdennour El Rhalibi, Michael Burkey
Added 24 Jun 2010
Updated 24 Jun 2010
Type Conference
Year 2005
Where CIG
Authors Abdennour El Rhalibi, Michael Burkey
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