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SIGGRAPH
1989
ACM

Hypertexture

14 years 4 months ago
Hypertexture
This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a conversion process for implicit functions and complex objects, such as CT data and triangular meshes, into suitable volume data. Hypertexture is applied to these objects and example renderings include the UNC CThead, a chess piece, a tank and a dodecahedron. Additional information is given about defining soft objects, defining density modulation functions, ray marching and controlling hypertexture, so that results presented here can be reproduced.
Ken Perlin, Eric M. Hoffert
Added 11 Aug 2010
Updated 11 Aug 2010
Type Conference
Year 1989
Where SIGGRAPH
Authors Ken Perlin, Eric M. Hoffert
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