In this paper, we present a general framework for face modeling under varying lighting conditions. First, we show that a face lighting subspace can be constructed based on three or more training face images illuminated by non-coplanar lights. The lighting of any face image can be represented as a point in this subspace. Second, we show that the extreme rays, i.e. the boundary of an illumination cone, cover the entire light sphere. Therefore, a relatively sparsely sampled face images can be used to build a face model instead of calculating each extremely illuminated face image. Third, we present a face normalization algorithm, illumination alignment, i.e. changing the lighting of one face image to that of another face image. Experiments are presented.
Haitao Wang, Stan Z. Li, Yangsheng Wang, Weiwei Zh