The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we play (game atmosphere) is one of our strongest memories. This article describes an investigationbased method to record game atmospheres, the four atmospheres we are archiving (one bedroom, one living room, and two game room atmospheres), the interactions allowed in these virtual environments, and some technical points about how to access these atmospheres (on the Web or thanks to a virtual reality system). Keywords Atmospheres, video game, preservation of the cultural heritage, virtual reality, archiving.