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INTERSPEECH
2010

An implementation of decision tree-based context clustering on graphics processing units

13 years 6 months ago
An implementation of decision tree-based context clustering on graphics processing units
Decision tree-based context clustering is the essential but timeconsuming part of building HMM-based speech synthesis systems. The widely used implementation of this technique is not designed to take advantage of highly parallel architectures, such as GPUs. This paper describes an implementation of decision tree-based context clustering for these highly parallel architectures. Experimental results showed that the new implementation running on GPUs was significantly faster than the conventional one running on CPUs.
Nicholas Pilkington, Heiga Zen
Added 18 May 2011
Updated 18 May 2011
Type Journal
Year 2010
Where INTERSPEECH
Authors Nicholas Pilkington, Heiga Zen
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