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ICASSP
2010
IEEE

Implementing LNS using filtering units of GPUs

14 years 19 days ago
Implementing LNS using filtering units of GPUs
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
Mark G. Arnold, Sylvain Collange, David Defour
Added 06 Dec 2010
Updated 06 Dec 2010
Type Conference
Year 2010
Where ICASSP
Authors Mark G. Arnold, Sylvain Collange, David Defour
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