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2008

Improvement in Game Agent Control Using State-Action Value Scaling

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Improvement in Game Agent Control Using State-Action Value Scaling
The aim of this paper is to enhance the performance of a reinforcement learning game agent controller, within a dynamic game environment, through the retention of learned information over a series of consecutive games. Using a variation of the classic arcade game Pac-Man, the Sarsa algorithm has been utilised for the control of the Pac-Man game agent. The results indicate the use of stateaction value scaling between games played as successful in preserving prior knowledge, therefore improving the performance of the game agent when a series of consecutive games are played.
Leo Galway, Darryl Charles, Michaela M. Black
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where ESANN
Authors Leo Galway, Darryl Charles, Michaela M. Black
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