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TOG
2002

Interactive geometry remeshing

13 years 11 months ago
Interactive geometry remeshing
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The user can easily combine these maps to create a control map
Pierre Alliez, Mark Meyer, Mathieu Desbrun
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TOG
Authors Pierre Alliez, Mark Meyer, Mathieu Desbrun
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