In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in a lack of realism and even psychological side effects[1]. A large body of research exists to improve the performance of Virtual Reality systems by increasing the rate at which scenes are drawn. This project differs in that the display controller is redesigned so as to cater directly for the needs of a Virtual Reality display system. By performing complex computation within the display controller as a pixel is being displayed, latency to user head rotations may be directly reduced and latency to translations and stereoscopy may be indirectly reduced. Simulations have shown this architecture to be feasible to implement with current off-the-shelf technology. A prototype is currently being constructed.