This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomputer. VOL2 is a pipelined renderer using image-space task parallelism and object-space data partitioning. We describe the parallelization and load balancing techniques used in order to achieve interactive response and near-real-time frame rates. We also present a number of applications for our system and derive some general conclusions about operation of image-order rendering algorithms on message-passing multicomputers.