This work presents the concepts and the tools involved in the interactive design of artistic screens. The screen elements are derived from a small set of analytical contours provided by the screen designer. We present the requirements that these contours must satisfy in order to generate consistent screens. Software tools have been developed which provide automatic means for verifying and enforcing these constraints. They include a way of specifying the periodicity of the screen dot and a graphical interface offering a convenient way of specifying and tuning the growth of the screen dot.
N. Rudaz, Roger D. Hersch, Victor Ostromoukhov