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TOG
2012

Lagrangian vortex sheets for animating fluids

12 years 2 months ago
Lagrangian vortex sheets for animating fluids
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structures which are costly to resolve. In addition, the turbulence onset is directly visible at the interface, and is not captured by commonly used turbulence models. We present a novel approach that employs a triangle mesh as a highresolution surface representation combined with a coarse Eulerian solver. On the mesh, we solve the interfacial vortex sheet equations, which allows us to accurately simulate buoyancy induced turbulence. For complex boundary conditions we propose an orthogonal turbulence model that handles vortices caused by obstacle interaction. In addition, we demonstrate a re-sampling scheme to remove surfaces that are hidden inside the bulk volume. In this way we are able to achieve highly detailed simulations of turbulent plumes efficiently. CR Categories: Computer Graphics [I.3.7]: Animation—;
Tobias Pfaff, Nils Thürey, Markus H. Gross
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TOG
Authors Tobias Pfaff, Nils Thürey, Markus H. Gross
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