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AIIDE
2008

Learning and Playing in Wubble World

14 years 2 months ago
Learning and Playing in Wubble World
Children do not learn the meanings of words from parsing and understanding gigabytes of text; instead meanings are learned from competent speakers who relate language to what's happening in the child's environment. We present a word learning algorithm that operates in a video game environment where the players fill the role of the competent speakers and train softbots to learn language as a child would. We provide empirical evidence that the word learning algorithm successfully learns the meanings for some words in this environment and the children enjoy playing the game.
Wesley Kerr, Paul R. Cohen, Yu-Han Chang
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors Wesley Kerr, Paul R. Cohen, Yu-Han Chang
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