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EDUTAINMENT
2008
Springer

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments

14 years 2 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different learners. On the other hand, the use of educational videogames is also an emerging trend to address diverse aspects, such as student engagement and exploratory learning. Additionally, videogames support adaptation in a natural way. This suggests that they may be a good vehicle to enhance the adaptive features of VLE. However, all those ideas are partially disconnected and, in spite of all the work done, there is still a need for effective learning models that leverage the potential of games, integrating them with the available learning materials and VLE. In this work, we discuss such models and describe how the <e-Adventure> educational game platform supports them.
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a
Added 19 Oct 2010
Updated 19 Oct 2010
Type Conference
Year 2008
Where EDUTAINMENT
Authors Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón
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