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DIMEA
2008

Lessons learned: game design for large public displays

14 years 2 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces. Categories and Subject Descriptors H5.m Information interfaces and presentation (e.g. HCI), H5.2 User interfaces-Graphical user interface. General Terms Design, Experimentation and Human Factors. Keywords Interactive large public di...
Matthias Finke, Anthony Tang, Rock Leung, Michael
Added 19 Oct 2010
Updated 19 Oct 2010
Type Conference
Year 2008
Where DIMEA
Authors Matthias Finke, Anthony Tang, Rock Leung, Michael Blackstock
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