This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a statistical problem: find that surface which is mostly likely, given the data and some prior knowledge about the application domain. The resulting optimization problem is solved by an incremental process of deformation. We represent a deformable surface as the level set of a discretely sampled scalar function of 3 dimensions, i.e. a volume. Such level-set models have been shown to mimic conventional deformable surface models by encoding surface movements as changes in the greyscale values of the volume. The result is a voxel-based modeling technology that offers several advantages over conventional parametric models, including flexible topology, no need for reparameterization, concise descriptions of differential structure, and a natural scale space for hierarchical representations. This paper builds on previous...
Ross T. Whitaker