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2010

A lightweight approach to repairing digitized polygon meshes

13 years 9 months ago
A lightweight approach to repairing digitized polygon meshes
Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon meshes obtained from acquisition of real-world objects typically exhibit several defects, and thus are not appropriate for a widespread exploitation. In this paper, an algorithm is presented that strives to convert a low-quality digitized polygon mesh to a single manifold and watertight triangle mesh without degenerate or intersecting elements. Differently from most existing approaches that globally re-sample the model to produce a fixed version, the algorithm presented here attempts to modify the input mesh only locally within the neighborhood of undesired configurations. After having converted the input to a single combinatorial manifold, the algorithm proceeds iteratively by removing growing neighborhoods of undesired elements and by patching the resulting surface gaps until all the “defects” are re...
Marco Attene
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where VC
Authors Marco Attene
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