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CORR
2007
Springer

Linear time algorithms for Clobber

13 years 11 months ago
Linear time algorithms for Clobber
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of forbidden patterns. We also prove that, playing on the cycle, it is always possible to remove at least 2n/3 pawns, and we give a conformation for which it is not possible to do better, answering questions recently asked by Faria et al. Key words: clobber, combinatorial game theory PACS:
Vincent D. Blondel, Julien M. Hendrickx, Raphael M
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2007
Where CORR
Authors Vincent D. Blondel, Julien M. Hendrickx, Raphael M. Jungers
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