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CGF
2002

Local Physical Models for Interactive Character Animation

13 years 11 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user interactively controls a character's motion. In this paper we introduce local physical models for performance animation and describe how they can augment an existing kinematic method to achieve very effective animation control. These models approximate specific physically-generated aspects of a character's motion. They automate certain behaviours, while still letting the user override such motion via a PD-controller if he so desires. Furthermore, they can be tuned to ignore certain undesirable effects, such as the risk of having a character fall over, by ignoring corresponding components of the force. Although local physical models are a quite simple approximation to real physical behaviour, we show that they are extremely useful for interactive character control, and contribute positively to the ex...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint
Added 17 Dec 2010
Updated 17 Dec 2010
Type Journal
Year 2002
Where CGF
Authors Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hinton
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