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IJCAT
2010

Local resampling for patch-based texture synthesis in vector fields

13 years 10 months ago
Local resampling for patch-based texture synthesis in vector fields
: In order to synthesize distortionless texture on surfaces, we develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesize textures on 2-D manifold surfaces directly from a texture exemplar. Regular-grid patches produced by the local resampling are used as building blocks for texture synthesis. Then texture optimization and patch-based sampling are generalized to synthesize texture directly in vector fields. The first scheme can create texture of higher quality; however the second scheme is faster and simpler and works well for a wide range of textures. Users can control the vector field on the mesh to generate textures with local variations including the orientation and scale. Many experimental results are presented to demonstrate the ease of use and reliable results provided by our system.
Renjie Chen, Ligang Liu, Guangchang Dong
Added 27 Jan 2011
Updated 27 Jan 2011
Type Journal
Year 2010
Where IJCAT
Authors Renjie Chen, Ligang Liu, Guangchang Dong
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