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GRAPHITE
2005
ACM

A loose and sketchy approach in a mediated reality environment

14 years 6 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation— [I.3.5]: Non Photorealistic Rendering—Hardware Accelerated Rendering H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems—Artificial, augmented, and virtual realities
Michael Haller, Florian Landerl, Mark Billinghurst
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where GRAPHITE
Authors Michael Haller, Florian Landerl, Mark Billinghurst
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