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ISVC
2010
Springer

Low Cost VR Meets Low Cost Multi-touch

13 years 10 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical VR display with a multi-touch table display. An example user interface technique called Shadow Grab is presented to demonstrate the potential of this design. Extending recent efforts to make VR more accessible to a broad audience, the work makes use of low-cost VR components and demonstrates how these can be combined in a multiple display configuration with lowcost multi-touch hardware, drawing upon knowledge from the rapidly growing low-cost/do-it-yourself multi-touch community. Details needed to implement the interactive environment are provided along with discussion of the limitations of the current design and the potential of future design variants.
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
Added 28 Jan 2011
Updated 28 Jan 2011
Type Journal
Year 2010
Where ISVC
Authors Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
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