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MIDDLEWARE
2005
Springer

Matrix: Adaptive Middleware for Distributed Multiplayer Games

14 years 5 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous attempts have used static partitioning or client-based peer-to-peer techniques that do not scale well to a large number of players, perform poorly under dynamic workloads or hotspots, and impose significant programming burdens on game developers. We show that it is possible to build a scalable distributed system, called Matrix, that is easily usable by game developers. We show experimentally that Matrix provides good performance, especially when hotspots occur.
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where MIDDLEWARE
Authors Rajesh Krishna Balan, Maria Ebling, Paul Castro, Archan Misra
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