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IJCAI
2007

Mechanism Design with Partial Revelation

14 years 26 days ago
Mechanism Design with Partial Revelation
Classic direct mechanisms require full type (or utility) revelation from participating agents, something that can be very difficult in practical multi-attribute settings. In this work, we study partial revelation within the framework of oneshot (i.e., non-sequential) mechanisms. Each agent’s type space is partitioned into a finite set of partial types and agent’s (should) report the partial type within which their full type lies. A classic result of Roberts implies that implementation in dominant strategies is impossible in this model. We first show that a relaxation to Bayes-Nash implementation does not circumvent the problem. We then propose a class of partial revelation mechanisms that achieve approximate dominant strategy implementation, and describe a computationally tractable algorithm for myopically optimizing the partitioning of each agent’s type space to reduce manipulability and social welfare loss. This allows for the automated design of one-shot partial revelation...
Nathanael Hyafil, Craig Boutilier
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where IJCAI
Authors Nathanael Hyafil, Craig Boutilier
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