Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanced approaches is ELEKTRA, a European project that developed a framework for intelligent educational personalization, enabling games to adapt learning and gaming activities to individual learning progress and pedagogical strategies. In this context, a crucial aspect is an individualized assessment of knowledge and learning progress. The ELEKTRA methodology enables an integrated and individualized assessment by monitoring and interpreting the learner’s behavior within the game in a non-invasive way. The present paper summarizes the theoretical background from the perspective of cognitive science.
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri