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NOSSDAV
2005
Springer

Mitigating information exposure to cheaters in real-time strategy games

14 years 5 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequently hosted as a peer-to-peer game. As the genre has moved towards a distributed simulation approach to gameplay, the number of cheats has been reduced to bug exploits and “maphacks”: a form of information exposure that reveals the opponent’s units and positions when they should be hidden. This paper proposes a technique for detecting maphacking based on bit commitment and explores the tradeoffs in network traffic and information exposure inherent in reducing information exposure in peer-to-peer games. Categories and Subject Descriptors C.2.4 [Distributed Systems]: Distributed Applications General Terms Algorithms, Performance, Security Keywords cheating,games,peer-to-peer
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where NOSSDAV
Authors Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha
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