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DEM
2001
Springer

Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering

14 years 5 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary information for sufficiently large areas. This paper discusses a way in which well-known techniques for modeling ecosystems can be applied to generate the placement of plants on a terrain automatically at run-time. Care was taken to pick algorithms that would be sufficiently fast to allow real-time computation, but also varied enough to allow for natural looking placement of plants and ecosystems while remaining deterministic. The techniques are discussed within a specific rendering framework, but can easily be adapted to other rendering engines.
Johan Hammes
Added 28 Jul 2010
Updated 28 Jul 2010
Type Conference
Year 2001
Where DEM
Authors Johan Hammes
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