In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation games for education or training purposes in a production environment. We also present some theories, concepts and a classification of different games on a two-dimensional map for displaying the variety of games and as a way for selecting a game that is appropriate to a specific pedagogical situation, in the wide taxonomy context of the learning and education programs for a cooperative learning. Finally we also present some features of an simulation game, for the production management of a product (Printed Circuits Boards) in order the trainees practice the main stages in the manufacture of this product, through the platform of WWW and the techniques already presented in this text for a high level of performance. The analysis and data sharing is actually in gather action because this is a work that is in progress....