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MODELLIERUNG
2004

Modeling Socio-Technical Processes in e-Commerce Scenarios

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Modeling Socio-Technical Processes in e-Commerce Scenarios
: We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks are selected: Modeling user preferences and utilities, modeling evaluations and modeling influence factors. A central concept representing knowledge is the notion of similarity. The major technique discussed is machine learning. Two application scenarios and simulation results are presented: Learning utility functions and performing dialogs with customers. 1 Motivation Socio-technical processes are processes where humans and machines interact in various ways. We restrict ourselves to situations where the machines are represented by software agents. A typical example is buying a (complex) product from an e-commerce shop which provides an intelligent software agent to support the sales process. To design, plan and execute such processes a careful division of labor is necessary. There are different kinds of mode...
Michael M. Richter, Armin Stahl
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where MODELLIERUNG
Authors Michael M. Richter, Armin Stahl
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