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ECCV
2004
Springer

Monocular 3D Reconstruction of Human Motion in Long Action Sequences

15 years 1 months ago
Monocular 3D Reconstruction of Human Motion in Long Action Sequences
Abstract. A novel algorithm is presented for the 3D reconstruction of human action in long (> 30 second) monocular image sequences.A sequence is represented by a small set of automatically found representative keyframes. The skeletal joint positions are manually located in each keyframe and mapped to all other frames in the sequence. For each keyframe a 3D key pose is created, and interpolation between these 3D body poses, together with the incorporation of limb length and symmetry constraints, provides a smooth initial approximation of the 3D motion. This is then fitted to the image data to generate a realistic 3D reconstruction. The degree of manual input required is controlled by the diversity of the sequence's content. Sports' footage is ideally suited to this approach as it frequently contains a limited number of repeated actions. Our method is demonstrated on a long (36 second) sequence of a woman playing tennis filmed with a non-stationary
Gareth Loy, Martin Eriksson, Josephine Sullivan, S
Added 15 Oct 2009
Updated 15 Oct 2009
Type Conference
Year 2004
Where ECCV
Authors Gareth Loy, Martin Eriksson, Josephine Sullivan, Stefan Carlsson
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